T'rain
27 Mar 2014Playing with a few different terrain representations.
Cubed Voxel

Flattened Pipes

Traditional Heightmap

Floating Pipes

I find it interesting how tiny the voxel terrain looks (all the terrain maps are 32x32). I think it's because it's easy to judge scale in that screenshot from the cube shapes. Heightmap terrain in particular, you have no idea about scale until you place objects on the map.
