Test Blog test test

T'rain

Playing with a few different terrain representations.

Cubed Voxel Cubed voxel terrain

Flattened Pipes Flattened pipes terrain

Traditional Heightmap Heightmap terrain

Floating Pipes Floating terrain

I find it interesting how tiny the voxel terrain looks (all the terrain maps are 32x32). I think it's because it's easy to judge scale in that screenshot from the cube shapes. Heightmap terrain in particular, you have no idea about scale until you place objects on the map.

Gif of different terrains using same noise seed